Tuwa: 5e Campaign Setting
Tuwa is a homebrew campaign setting for the Dungeons & Dragons Roleplaying Game, utilizing the rule set of the 5th Edition. In this unofficial publication, you will find unique races, classes, equipment, monsters, and sample characters to create utilize in this wild setting. As a supplement to the core D&D 5e rules, this campaign setting can be used with any and all established Dungeons and Dragons options, rules and systems.
The world of Tuwa is inspired by the rich tapestry of Native American folklore and mythology. With over five hundred individual nations and tribes this assortment of languages and stories has been compiled into a purely fictional world. Though Algonquin, Lakota, Inuit, and Mayan influences are the strongest inspiration for Tuwa culture, this book is not intended to represent nor accurately depict these cultures. It makes no claims on historical accuracy or linguistic purity, as Tuwa is a fictional world.
NEW CONTENT:
7 Setting-Specific Races
5 Island Continents w/ Atlas
New Weapons and Armor
Local Languages and Racial Feats
Optional Flaw Mechanic
42 Spirit Animal and Elemental Domains
Bestiary w/ 25 New Creatures
"Tuwa" is compliant with the Open-Game License (OGL) rules set by D&D license owners Wizards of the Coast, llc.
Tuwa is a homebrew campaign setting for the Dungeons & Dragons Roleplaying Game, utilizing the rule set of the 5th Edition. In this unofficial publication, you will find unique races, classes, equipment, monsters, and sample characters to create utilize in this wild setting. As a supplement to the core D&D 5e rules, this campaign setting can be used with any and all established Dungeons and Dragons options, rules and systems.
The world of Tuwa is inspired by the rich tapestry of Native American folklore and mythology. With over five hundred individual nations and tribes this assortment of languages and stories has been compiled into a purely fictional world. Though Algonquin, Lakota, Inuit, and Mayan influences are the strongest inspiration for Tuwa culture, this book is not intended to represent nor accurately depict these cultures. It makes no claims on historical accuracy or linguistic purity, as Tuwa is a fictional world.
NEW CONTENT:
7 Setting-Specific Races
5 Island Continents w/ Atlas
New Weapons and Armor
Local Languages and Racial Feats
Optional Flaw Mechanic
42 Spirit Animal and Elemental Domains
Bestiary w/ 25 New Creatures
"Tuwa" is compliant with the Open-Game License (OGL) rules set by D&D license owners Wizards of the Coast, llc.
Tuwa is a homebrew campaign setting for the Dungeons & Dragons Roleplaying Game, utilizing the rule set of the 5th Edition. In this unofficial publication, you will find unique races, classes, equipment, monsters, and sample characters to create utilize in this wild setting. As a supplement to the core D&D 5e rules, this campaign setting can be used with any and all established Dungeons and Dragons options, rules and systems.
The world of Tuwa is inspired by the rich tapestry of Native American folklore and mythology. With over five hundred individual nations and tribes this assortment of languages and stories has been compiled into a purely fictional world. Though Algonquin, Lakota, Inuit, and Mayan influences are the strongest inspiration for Tuwa culture, this book is not intended to represent nor accurately depict these cultures. It makes no claims on historical accuracy or linguistic purity, as Tuwa is a fictional world.
NEW CONTENT:
7 Setting-Specific Races
5 Island Continents w/ Atlas
New Weapons and Armor
Local Languages and Racial Feats
Optional Flaw Mechanic
42 Spirit Animal and Elemental Domains
Bestiary w/ 25 New Creatures
"Tuwa" is compliant with the Open-Game License (OGL) rules set by D&D license owners Wizards of the Coast, llc.
FORMAT: PDF
PAGES: 69
YEAR RELEASED: 2022